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Students able to reach new heights with educational video games
February 15, 2011

Schools have begun using educational video games to further classroom learning.According to a recent report from the West Virginia Public Broadcasting, several schools in the area have begun using video games to their advantage.

One such school, the Center for Education Technologies at Wheeling Jesuit, has been developing games regarding the moon, which allow students to interact and conduct their own experiments. The school believes the games relate to student's interests and can make educational lessons much more fun.

"The idea of this [project] is not to have students learn so much about the moon, but to learn how to observe, to learn how to make deductions from their observations, to learn to work in teams," said Chuck Wood, a lunar scientist and director of the CET. "It comes across looking like a game, and it is but it is an educational game that has strong educational goals and methodology to help the students achieve them."

The center's most popular game, MoonWorld, has been online for a year and allows players to work independently or in groups to explore the moon and conduct research. With more schools investing in technology, such as smartboards, computers or classroom projectors, incorporating video games might be their next logical step.

Also, more grants have been issued to schools nationwide to further educational abilities. Companies such as Lowe's, MetLife and Wells Fargo have been gracious with their funds.  
 

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